(this is a collection of rough thoughts - I am throwing around ideas thinking that this will, eventually, evolve into something more)
I was reading the 540 meals thread because I felt I might have a new thing to add to that and saw this post a second time:
Ran Prieur wrote:There are primitive cultures that don't even have the concept of "freeloader" -- if someone does no productive activity, nobody cares. This is possible when a society is built on activities that are so enjoyable or meaningful that ordinary people would rather do them than not do them.
The concept of "freeloading" can only exist in the context of a society built on activities that are so unpleasant that nobody will do them without coercion. This coercion can be anything from whippings, to withholding of money without which you're not permitted to live, to social shaming.
In a permaculture system, every plant and animal does its role voluntarily. If the chickens don't scratch in the dirt, you put something in the dirt to make them want to scratch. Calling them "freeloaders" would be ridiculous... so why do we do this with humans?
While I don't think this is true, I do think there is some truth to it.
It also got me thinking about the purpose of the 540 meals experiment: to show that if you design your systems for noble people, then it is doomed to failure. You must design your systems for humans and all their failings.
I thought about how we can ask people that use the house to clean the house. A few do their fair share, but most don't. If you asked them to do their fair share before they enter the house, they will insist that they will - and mean it! And they will fall short for .... reasons. This evolves into a system where the people that do their part are, effectively, punished, while the people that don't, are, effectively, rewarded. You could have another building for "them" - but then tidy folks are subjected to the tidy standard of the least-tidy or they must assume the role of being the maid to others.
When you use wood heat, the wood needs to be chopped, stored correctly, brought in, a fire started and properly managed. But some people seem to not mind the cold so much. Or, more precisely, wearing your coat indoors becomes preferable to getting wood and starting a fire. So then good people keep the fire burning and others enjoy the warmth, but tend to not contibute to the heat.
So: design systems that embrace people being human.
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Back to Ran's comment: is it not possible that somebody would like to do their own thing? Maybe with a quarter of an acre they would build a tiny shelter and a small garden. They would do things at their own pace, their own way. They would not be part of the gapper thing. There would be no tool burn issues - because they would use their own tools. There would be no food issues, because they would take care of their own food. There would be no worries about cleanliness because their shelter would be kept clean to their own standards. There would be no worries about building a fire because they would have total control over that.
I'm reminded of the ant and the grasshopper. Nearly everbody is certain that they are an ant. But when tested, I suspect that most people would be surprised to discover their inner grasshopper. I think that when a person arrives, they will be certain of many things they will accomplish the first week. And then they will be shocked at the number of things that go wonky.
So, maybe this idea would be "ant village". People could pay something like, say, $800 for one year. They would then be able to pick out a quarter acre from some possibilities. They would have access to a pooper and the ability to pack water. 10,890 square feet. Circle with a diameter of 118 feet. 104 feet square. The size of two city lots in seattle.
Maybe an ant village spot could later be upgraded to a shallow roots spot - or a depp roots spot. Maybe the spot has improvements that somebody would be willing to pay something for the next year - so an ant village person ends up actually coming out dollars ahead.
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Gappers work 35 hours per week. They get food, cooking gear, tools, access to a shower with hot water. And when winter rolls around, we have a certain number of bunks.
During the warm season there would be potato village: a spot where the group is relatively autonomous. They cook for themselves and food is provided. All hand tools and expectations are lower.
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And then here is a new idea that I haven't fully figured out. Peanut village. Kinda like potato village, but with families.
The problem with the whole gapper thing is that with a family of three, three units of resources are consumed and, say, 1.6 units of work are completed. As opposed to potato village where it is a one to one thing. But with a village, then maybe more of the adults can chip in while a few watch the kids. Maybe the parents subsidize the food a bit. Eventually, I like to think that we will be growing enough food that this point would become relatively moot.
Another thought is that it is possible that the folks in peanut village are more industrious than in potato village despite having the same overall head count.
I like the idea that each village could end the year leaving a collection of artifacts for the next year.
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(I have now spent the better part of the day writing this. One of those things where I just cannot stop myself from writing)
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Okay, so what do you all think? Ant village? Potato village? Peanut village?