peter eller

+ Follow
since Jul 14, 2011
Merit badge: bb list bbv list
For More
Apples and Likes
Total received
In last 30 days
Total given
Total received
Received in last 30 days
Total given
Given in last 30 days
Forums and Threads
Scavenger Hunt
expand First Scavenger Hunt

Recent posts by peter eller

I really enjoyed the income streams podcast! I was inspired by the playing cards project!
I have been thinking about creating a poster that shows the most common companion plantings like three sisters or Apple comfrey clover mint etc
I've found many that show planting maps with relative size and position of plants but what I want to do is a flow chart showing the plant dependencies graphically
the exchange of nitrogen etc.
I'd like to do it in a classic Botanical or Audubon society illustration style a really beautiful image that people would want to hang in their home but also teach them about permaculture principals
like this:

I can design, illustrate and produce the poster thats my area of expertise
where I need some help is editing: selecting the plant families to include and what their interactions are
is this crazy idea? before I spend a 40 hours doing mockups

9 years ago
who said it was desirable? I think what Patel is arguing is if we don't totally rethink how we feed ourselves we won't even be able to feed the current 7 billion.
"Feeding Ten Billion : The world just got its seven billionth citizen, and the population explosion shows no signs of stopping. In a Saskatoon lecture, writer and activist Raj Patel argues that the only way to feed everyone is to completely rethink agriculture."

I just finished listening to this Excellent podcast . its great to hear some of the stuff we talk about here make it out into the mainstream media!
it seems you need to do some basic PR if you want to get your stuff into the wider media Sending an email to Mark FRAUENFELDER at ( might be a good start perhaps ask him for some suggestions about getting some traction for your article he seems to be pretty good at getting his stuff out there. Sending an email to Erik Knutzen at is another he has a blog I read regularly and has a good following.

I just submitted it here:

Dieter Rams's 10 principals of good design

Good design is innovative.

The possibilities for innovation are not, by any means, exhausted. Technological development is always offering new opportunities for innovative design. But innovative design always develops in tandem with innovative technology, and can never be an end in itself.

Good design makes a product useful.

A product is bought to be used. It has to satisfy certain criteria, not only functional, but also psychological and aesthetic. Good design emphasises the usefulness of a product whilst disregarding anything that could possibly detract from it.

Good design is aesthetic.

The aesthetic quality of a product is integral to its usefulness because products we use every day affect our person and our well-being. But only well-executed objects can be beautiful.

Good design makes a product understandable.

It clarifies the product’s structure. Better still, it can make the product talk. At best, it is self-explanatory.

Good design is unobtrusive.

Products fulfilling a purpose are like tools. They are neither decorative objects nor works of art. Their design should therefore be both neutral and restrained, to leave room for the user’s self-expression.

Good design is honest.

It does not make a product more innovative, powerful or valuable than it really is. It does not attempt to manipulate the consumer with promises that cannot be kept.

Good design is long-lasting.

It avoids being fashionable and therefore never appears antiquated. Unlike fashionable design, it lasts many years — even in today’s throwaway society.

Good design is thorough, down to the last detail.

Nothing must be arbitrary or left to chance. Care and accuracy in the design process show respect towards the consumer.

Good design is environmentally-friendly.

Design makes an important contribution to the preservation of the environment. It conserves resources and minimises physical and visual pollution throughout the lifecycle of the product.

Good design is as little design as possible.

Less, but better — because it concentrates on the essential aspects, and the products are not burdened with non-essentials. Back to purity, back to simplicity.
11 years ago
here is the concept I've been tinkering with I thought it would work as the cover art for the postcast as it appears in itunes
Hey Paul I sent you a graphic idea for the podcast masthead a while back I haven't heard anything back from you about it so I assume you didn't like it or simple chose not to use it, no worries. no harm no foul but as far as design competitions go they are a terrible idea. Its not unlike going out for dinner every night during the week and only offering to pay for the one meal you like the best. they are in my opinion unethical and devalue design they are bad for designers and clients. please don't summit the design I sent you in a competition. If you'd like me to design you a t-shirt let me know and I am sure we can work something out (lord knows I've learned enough from you to owe you a few favours) But I won't ever enter any of my work in a contest nor do I believe any competent self respecting designer would.