I consider all games, regardless of what the official theme of the game is, as training for
Permaculture design
if they require flexible thinking to find/generate/connect "resources" within the constraints of the game*. Two examples off the top of my head:
I consider
Catan and its many spin-offs to be useful for this kind of thinking.
Also,
Monopoly (the way we played it 30 years ago, anyway)--is really all about
channeling resource flows, I realized when teaching it to my daughter last year.
* And in using the term "constraints" I include: the game board (or lack thereof), the specific rules of the game, and the influence of random input from rolls of the die or cards flipped. etc.